Rather than trying to randomize things so it can fit into the popular roguelike genre, making every level feel truly distinct through vast, varied dungeons and distinct missions would have been for the best. Legend of Keepers is, overall, an enjoyable game, but it would be wise not to bill itself as a roguelike. Its core gameplay loop is fulfilling, but it could be even stronger if more attention was paid to diversifying that experience. There's some diversity introduced through the wide array of debuffs present in the game, but those are only ever complementary to the elemental rock-paper-scissors that typifies the game. There's no difference to the player between a squad specializing in fire damage or nature damage. Every run boils down to putting together squads with high damage output and complimentary abilities. But those monsters don't create a hugely different feel in gameplay. The starting pool of monsters is different between levels, as are the monsters and artifacts players might acquire throughout each run. Thank you all very much.The game does have different aspects that can change in between runs. Finally, I would be most grateful if you could submit your rating if the table works for you as time, patience and effort were put into making these tables and also as a gesture of your support. For my table, just click on the ' Activate' script for it to add process as well as activate mono automatically depending on the game whether it uses the mono features or not. My table is compatible from Cheat Engine 7.1 and above but it is still a good practice to keep your current Cheat Engine software up to date. If all the above methods did not work for you sometimes a simple game or PC restart might resolve this issue. Another situation also happens is when you did not activate the script(s) to populate the other 'children' and by doing that you might need to switch between the table and the game depending on how the script(s) was made. The most common or various issues if the cheat(s) doesn't work or activates is because the outdated or update game/table version or compatibility gaming platforms like Steam, Non-Steam, GOG, Epic, Windows Store/Gamepass, Cheat Engine versions or possibly due to any installation anomalies, Windows Version or CPU compatibility and so forth. I can't guarantee it will work for everybody. Note: These cheats may or may not work for you. Added backup script just in case Player Editor is still having issues Minor adjustments on Player Editor not populating. Please note that the v1.0.2 table is still usable for this version. On v1.0.2 and below you need to use talents points but now you only need to do is just by clicking on the talent button to populate. Minor adjustments on the Master Editor on how to populate. Minor revision on the Monster & Hero Editor Table will auto attach itself if ONLY when the game is running first. Added auto attach script for easy usage. Monster & Hero pointer offsets revised to suit this version Monster & Hero pointers offset revised to suit this version
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